By-laws

1. Rule Changes

1.1. Any active manager may submit league rule change suggestions/recommendations to the Commissioner, which must be accompanied by at least 3 other managers as "co-sponsors".

1.1.1.   The format of the submission shall be in the form of current number and wording followed by the exact wording of the proposed changes (exact numbering of changes not required, as the Commissioner will ensure proper numbering in bylaws upon beginning-of-season publish.

1.2. League rule changes require the approval of a majority (>50%) of the active managers.

1.2.1.   The Commissioner will establish a voting period of not less than two weeks for votes to be submitted on any proposal.

1.2.2.   If all votes have not been received at the end of the voting period the Commissioner will determine if a quorum (50% + 1 managers, i.e. currently 9 managers) have voted on the rule.

1.2.2.1.  If a quorum has been reached then the rule will pass or fail based on the majority of the votes received.  (Example: 11 votes received 6 for 5 against – rule passes; 9 votes received 4 for 5 against – rule fails)

1.2.2.2.  If a quorum has not been reached the rule will not pass.

1.3. Rule changes will be added to the Bylaws and posted on the web site as soon as possible after the rule change has been approved.

1.3.1.   The Commissioner will notify all managers of the rule change either verbally, via e-mail, or on the web site within two days of approval.

1.4. Deleted

1.5. Voting on rules changes will take place during the off-season (example: after the 2008 season but before the 2009 season).  If a rule passes, it does not go into effect until the subsequent season (in this example, the 2010 season).  Exceptions can only be made in extreme cases where there is either unanimous agreement to make an immediate change (example: SOM creates a new option or new rule, and we have to decide one way or the other right away) or where the commissioner feels that the change is absolutely necessary for the administrative functioning of the league.

2 Commissioner

2.1.  An active manager will hold the Commissioner’s position.

2.2. The active managers will select the Commissioner.

2.3. The term for Commissioner will be one year at a time, with no limit on the number of terms.

2.4. The Commissioner will be elected no later than January 31 of any year.

2.5. The Commissioner or his designee is responsible for the following:

2.5.1.   Establishing the playing schedule and distributing the schedule for the season to be played.

2.5.2.   Reviewing all trades to ensure that they are "in the best interest of the league".

2.5.2.1.  If a trade is determined by the Commissioner to not be "in the best interest of the league", the Commissioner will call for a vote by active managers to approve the trade.

2.5.2.2.  If the trade is approved by league vote, then the trade will be allowed.

2.5.3.   Appointing a League Statistician to provide season standings and player statistics updates to all active managers.

2.5.4.   Chairing the meetings held by the league.

2.5.5.   Maintaining current rosters of all active teams, and distributing copies of these rosters to all active managers.

2.5.5.1.  Managers must submit rosters changes to the Commissioner no later than five (5) working days after the completion of such roster changes.

2.5.6.   Compiling and distributing a list of the available rookies for the annual draft to all active managers.

3 Roster Limits

3.1. Active rosters are limited to 25 players.

3.2. Reserve rosters are limited to 13 players during the season, including playoffs. In addition, each team will be allowed one very-low-usage player who may be carried on the roster without counting against the 38-man roster limit.  Very-low-usage is defined as 25% of the minimum AB/IP usage requirements for rookie eligibility, rounded to the nearest number.  This player may not be used on the active roster under any circumstances during the season.

3.3. Any manager with more than 13 players on his reserve roster at the beginning of the season will inform the Commissioner as to which players will be cut to decrease his roster to the maximum. (If the league has approved a roster >38 or a manager is limited to <38 players then this number will be varied accordingly.)

3.4. Cut players will be placed in the free agent pool to be drafted with the rookies during the next rookie draft, if they meet eligibility requirements.  Once placed in the free agent pool, players will be unavailable until the next year's draft, except as provided in paragraph 3.4.1.

3.4.1.   After "38-Man" roster cuts are announced, managers have the option to cut 1 or 2 more personnel and participate in a secondary (re-entry) draft.

3.4.2.   The re-entry draft will consist of those players cut by other teams which meet the 100 at bat/25 innings pitched minimums.

3.4.3 The re-entry draft order will be in reverse order of regular season finish.

3.5. The active roster will expand to 38 men on September 1 of the GABL season.

4 Season Schedule

4.1. The league plays a 162 game season.

4.2. The season schedule will be prepared by the Commissioner or designee to reflect the number of games agreed upon by the active managers.

4.3. The season schedule will be distributed to the active managers no later than two weeks prior to the beginning of the season.

4.4. The season schedule will reflect the divisions as agreed upon by the active managers, and when possible, the teams assigned to a division will play more games against the other teams assigned to the same division, on a team basis.

4.4.1.   The divisions will consist of a DH division and a non-DH division.

4.5. League series will be established with minimum 3-game series whenever possible.

4.6. Each team will play at least two (2) Double headers during the season as scheduled.

5. Ball Park Selection

5.1. Managers may select any ballpark in the American or National League, or may design their own park.

5.2. Once a ballpark is selected, that ballpark will be the park, ratings remaining static, for that team for no less than three (3) consecutive seasons, starting in the 2002 season.  NOTE: Next ballpark selection will take place prior to the 2011 GABL Season.

5.2.1.   The only exception to this rule is if a new manager takes over an existing team. In this case the new manager may select a new ballpark different from the one selected by the previous manager.  Once this has been done, the new manager will then join the cycle with the rest of the teams as stated in 5.2.

6. Designated Hitter

6.1. Each manager will decide if they will use the DH at home.

6.2. If the Home team uses the DH, the visiting team will also use the DH.

6.3. The decision to use or not use the DH will next be made prior to the beginning of the 2011 season.

6.4. Once the decision has been made on DH for a team, the decision will remain in effect for three (3) consecutive seasons. (The exception to this is the same as that for ballpark selection, regarding new managers).

7. Team Playing Guidelines

7.1. All active managers must submit a computer game league file containing their team and all of their settings (manager settings, minor leagues, lineups, etc.) to the Commissioner, no later than two weeks prior to the beginning of the season.

7.2. Changes to guidelines must be submitted to the opposing manager, and will take effect in the series following the submission of the changes.

7.3. Pitching rotations for an upcoming series must be exchanged between the managers who are scheduled to play, no later then Friday of the week preceding the week in which the games are to be played.

7.3.1.   After a rotation has been filed, it may be changed up to the week prior to the scheduled games, after that it may not be changed.

7.3.2.   Managers may indicate an either/or situation for starting pitchers, i.e., Game 1 - Nomo (R), Game 2 - Martinez (R), Game 3 - Maddux (R) or Clemens (R) when the manager may use one of two pitchers depending on the games preceding the series.

7.4. If the manager, who plays a series, does not follow the opposing manager's instructions correctly, the opposing manager will have the following options, regardless of the outcome of the game:

7.4.1.   Have the entire game replayed.

7.4.2.   Have the game replayed from the point of the incorrect action.

7.4.3.   Let the game stand as played with all usage counting toward the season limits.  If this results in a player exceeding his usage limits, he is not subject to overuse penalties.

8. Player Availability

8.1. Position Players are limited to 105% of their total MLB season at bats with no game limits during the GABL season.

8.1.1.   Deleted

8.1.2.   Deleted

8.1.3.   In a playoff series, hitters with less than 400 ABs are limited to 6% of their actual ABs as rounded by the game.  Hitters with 400 or more ABs can be used unlimited.

8.2. Pitchers

8.2.1.   Pitchers are limited to 105% of their actual number of innings pitched in the regular season rounded to the nearest whole inning.  Pitchers can start in accordance with the pitchers' rest chart.

8.2.2.   Pitcher's Rest Chart

Previous Outing Innings

>199 IP in Actual Season

<200 IP in Actual Season

1

1 day

1 day

2

1 day

2 days

3

2 days

2 days

4

2 days

3 days

5

3 days

3 days

6

3 days

4 days

7

3 days

4 days

8

3 days

4 days

9

3 days

4 days

10

3 days

4 days

10+

4 days

5 days

8.2.3.   Pitchers are ineligible to start a game until they have had the following rest after their previous appearance (either starting or relieving). Pitchers are ineligible to pitch following a start until they have had the required rest.

bullet

0 to 2 2/3 ip in prior outing: 2 days required rest

bullet

3 to 5 ip in prior outing: 3 days required rest

bullet

5 1/3 or more ip in prior outing for pitchers with <200ip: 4 days required rest

bullet

5 1/3 or more ip in prior outing for pitchers with >=200 ip: 3 days > required rest

8.2.4.   In a playoff series, pitchers are limited to 10% of their actual IP as rounded by the game. 

9. Pitcher Rest Rules

9.1. Starting Pitchers

9.1.1.   Starting pitchers must be rested in accordance with the chart shown in paragraph 8.2.2.

9.2. Relief Pitchers

9.2.1.   Relief pitchers are limited by the Game, for each series.

10. Roster Changes

10.1. The League must be notified of any roster change by e-mail no more than three (3) days after a change has been made.

10.2. A Player may be sent down to the minors a maximum of twice in a season with no penalty.

10.2.1.If a manager wishes to send a player down for a third time during the same season, the player must clear waivers by being offered to each of the remaining managers in order of the current standings, from worst to first, until all managers have passed on the player.

10.2.2.If a player clears waivers, he must remain in the minors for the rest of the season.

10.2.3.If a player does not clear waivers the manager placing the player on waivers may elect to keep the player on his major league roster for the rest of the season.

10.3.  If a player is traded, the number is reset.

11. Reporting Player Usage

11.1. Managers are responsible for monitoring their player/pitcher usage.

11.2. For a first offense, the overused player gets 75% of usage the following season.  The player may not be cut the following season and must be carried on the 38-man roster, unless he has zero usage due to not appearing in MLB.  The player may be traded, but his usage would remain at the reduced level for the entire season when he arrives at his new team.

11.3. For a second offense, both overused players would be reduced to 50% of usage the following season.  All other penalties in 11.2 above apply.  For a third offense, all three overused players would be reduced to 25% of usage the following season.  For a fourth offense, all four players would be reduced to 0% of usage the following season.

11.3.1.The player(s) will be immediately suspended (ineligible) for the rest of the season including the playoffs.

11.3.2. - 11.3.6. Deleted.

11.4. If a manager believes that it is possible that a player/pitcher might exceed their limits during a series, he is responsible for including instruction regarding that pitcher/player with the game instructions

11.5. If the violation occurs as a result of the opposing manager not following the provided instructions, then no penalty is assessed.

11.6. Double plays, triple plays, or caught stealing resulting in over usage of a pitcher do not count as a violation, but should be reported to the Commissioner immediately to prevent misunderstanding.

11.7. If the violation occurs as a result of a player exceeding his "expected max usage" in a series, then no penalty is assessed.

11.7.1.A hitter's expected max usage is 7 ABs in a game for a start and 4 ABs in a game that he is not in the starting lineup.  If the manager provides instructions to insert the player into the game prior to the 6th inning, the game is considered to be a start for purposes of calculating expected max usage.  For example, a hitter who is starting two games in a four-game series has an expected max usage for the series of 22 ABs (7+7+4+4).

11.7.2.A starting pitcher's expected max usage is 12 IP per start.

11.7.3.A relief pitcher's expect max usage is (fatigue rating) * (# of games in series) * 2.  So a 1-fatigue reliever in a four-game series has an expected max usage of 8 IP (1*4*2).

11.8. The commissioner has the authority to waive the penalty for an overusage violation if, in his opinion, the overusage was unintentional and insignificant.

12. Rookie Rule

12.1. A player shall qualify for inclusion in the GABL Draft if he is a member of one of the approved teams (See Rule 13) at the end of the associated season and he has a minimum of 100 at bats or 25 innings pitched rounded to the nearest whole inning, and:

12.1.1.he is classified as a rookie by MLB, or

12.1.2.he did not play baseball in the previous year.

12.2. A player shall be eligible for inclusion in the GABL Draft if he was released from a GABL roster prior to the beginning of a season to bring the roster within the 38-man limit, and has a minimum of 100 at bats or 25 innings pitched.

13. Teams Contributing to the Rookie Draft

13.1.             Teams

Arizona Diamondbacks

Atlanta Braves

Boston Red Sox

Chicago Cubs

Cincinnati Reds

Cleveland Indians

Colorado Rockies

Florida Marlins

Houston Astros

Kansas City Royals

Los Angeles Dodgers

Milwaukee Brewers

New York Yankees

Oakland Athletics

Philadelphia Phillies

Pittsburgh Pirates

St. Louis Cardinals

San Diego Padres

 Seattle Mariners

Tampa Bay Rays

Washington Nationals

 13.2. The number of teams used to produce the rookie draft list shall be 21. In the event of Major League expansion or contraction, teams shall be added or removed from the draft pool so that the ratio of draft pool teams to MLB teams will be as close to 70% as possible.

14. Trading Draft Picks

14.1. Draft picks may be traded for the next draft regardless of when that draft will occur.  Picks for the following draft can be traded after the current regular season is completed.  So picks for the 2009 draft can be traded after the completion of the 2008 regular season.

15. Draft Order Determination

15.1 The draft order for the first round will be determined using a weighted lottery.

Teams finishing the end-of year standings as the 13th ​through 16th ​placed teams are assigned 3 numbers each out of a total of 21 lottery numbers. Teams finishing the end-of year standings as the 10th ​through 12th ​placed teams are assigned 2 numbers each out of a total of 21 lottery numbers. Teams finishing the end-of year standings as the 7th​ through 9th ​placed teams are assigned 1 number each out of a total of 21 lottery numbers.

Numbers are drawn using the Random Number Generator to assign the draft order for picks 1 through 10. Once a the team’s draft position is assigned they are then removed from consideration. (Random Number Generator is https://www.random.org/sequences/)​.

The six playoffs teams then are assigned draft positions based on inverse order of standings.

15.2. Expansion managers will draft after veteran GABL managers in the order in which they joined the league.  In the event that more than one manager joins the league at the same time, the Commissioner will randomly determine the order.

15.3.Teams under proxy management by an existing GABL Manager will draft in the position which they would have based on standings/lottery at the end of the most recent season. "Ghost" teams (teams without a proxy manager) will always draft last.

15.4. Managers taking over an existing team will draft using the draft selections and position of the team they take over.

16. Playing Games on Time

16.1. All games must be played in the week they are scheduled unless otherwise approved by the Commissioner.

16.2. Managers Late Sending Out Manager Files

16.2.1.If a road manager fails to send an mgr file or other instructions by Monday night, the home manager can play the games using the computer manager that is already in the roster files.  Starting pitchers will be selected to continue the team's current rotation.  The batting order generated by the computer manager will be used.  All players that have reached 100% usage will be deactivated.

16.2.2.If the road manager sends instructions to the home manager after Monday night but before the home manager has played the games, the home manager will use those instructions.

16.2.3.This will not apply if the home manager was late sending his starters to the road manager.  This will also not apply if the road manager has indicated to the home manager and the commissioner that his info will be late due to acceptable non-GABL reasons.

16.3. Managers sending out lineups with incorrect DH setup

16.3.1.If a manager fails to include a DH in his lineups sent for games with a DH team, the home manager can select the hitter of his choice from the visiting team's bench and insert him as the DH in the 9-slot.  If a manager includes a DH in his lineups sent for games with a non-DH team, the home manager can remove the DH from the lineup (the game does this by default).

16.4. If the home manager has not received instructions from the visiting manager by 11 p.m. Pacific Time Tuesday night, and the visiting manager has not contacted the home manager and the commissioner with the status of the instructions, the home manager can play the series using the "No Instructions Guidelines."  The visiting manager will be subject to the "Timeliness Penalties."

16.5. If the home manager has not played the series by 8 a.m. Pacific Time Monday morning after they are due and has not contacted the commissioner and the visiting manager with the status of the series, the visiting manager can play the series using the "No Instructions Guidelines." The home manager will be subject to the "Timeliness Penalties."

16.6. The following "No Instructions Guidelines" are to be used when playing a series without instructions from the opposing manager:

16.6.1.The team will have 5 starters, 6 relievers, and 14 position players.

16.6.1.1.  The starters will be the 5 starters who have the most usage remaining, based on the most recent stat update.  The starter with the most usage will start the first game, and so on. Starters that are not starting will be set ineligible.

16.6.1.2.  The 6 relievers with the most usage remaining will be set eligible.

16.6.1.3.  The two catchers with the most usage will be set eligible.

16.6.1.4.  The 12 position players with the most remaining usage (even if they are catchers) will be set eligible.  If there is a position that is not covered by a carded player, the player from this group with the least usage remaining will be set ineligible and the player with the most usage remaining that is carded for the missing position will be set eligible.

16.6.2.The team will use whatever lineups Hal selects. It will use the computer manager settings that are in the current version of the roster files.

16.6.3.All usage will count.  If a starter's rest is not correct as a result of the preceding or following series, no penalty will be assessed.

16.6.4.The manager playing the games will remove players if they reach their usage limits based on the current stat files.  If the team's other series from the week results in a player being overused, the team will be subject to over usage penalties.

16.7. The team that fails to provide instructions will start losing draft picks starting with the last round and moving to the first round, until all draft picks have been forfeited.

16.7.1.Once all draft picks have been forfeited, the manager of the team will be placed on probation, if another game is forfeited, the remaining managers will vote to determine if the offending manager shall be allowed to remain in the league.

16.8. If expelled from the league by a 75% vote of the remaining managers, the offending manager will be ineligible to rejoin the league for one season.

16.8.1.At the end of that season a unanimous vote of the remaining managers may allow the offending manager to reenter the league on probation.

16.8.2.If expelled from the league twice, a manager will be ineligible to play in the league again.

17. Playoffs

17.1. The playoff format cannot be changed until it has been used for three consecutive seasons (unless the number of teams in the league increases or decreases).

17.2. The playoffs will consist of the two division winners and the next best record in each division and the next two best records in the league rounding out the playoffs.

17.2.1.Format

17.2.1.1.  First Round

17.2.1.1.1. The Division winners get a bye.

17.2.1.1.2. The wildcard team with the best record will play the wildcard team with the worst record and the remaining two teams will play each other.

17.2.1.1.3.        The series will be a best-of-seven format. There will be two days off between the end of the regular season and the start of the wild card series.

17.2.1.2.  Second Round

17.2.1.2.1. Division Winner with best record plays surviving wildcard team with worst record.

17.2.1.2.2. Other Division Winner plays remaining wildcard team.

17.2.1.2.3. Best-of-seven format.

17.2.1.3.  Championship Series pits surviving teams against each other in a Best-of-Seven format.

17.2.2.The division winners shall have home field advantage against the wild card teams.  In the GABL World Series, home field advantage shall be determined by which team had the best regular season record if both teams are division winners or if both teams are wild card teams.  If one team is a division winner and the other team is a wild card team, then the division winner automatically shall have home field advantage.

17.3. In the event of a tie by two or more teams for a playoff spot or spots:

17.3.1. A Tie will be broken using the MLB tiebreaker system, adding one or two games as needed depending on the scenario. Link: http://m.mlb.com/news/article/59527184/playoff-tiebreaker-rules

17.3.1.1. Any tiebreaker games do not count against the regular season 162-game usage. Any teams playing in a tiebreaker game(s) will have their usage verified after 162 games to make sure that there was no overusage. Usage for tiebreaker games will follow a modified version of the playoff rules:

17.3.1.1.A. Batters with 420 or more adjusted AB are allowed unlimited usage in each tiebreaker game played.

17.3.1.1.B. Batters with 315-419 adjusted AB are allowed a maximum of 3 AB in each tiebreaker game played.

17.3.1.1.C. Batters with 210-314 adjusted AB are allowed a maximum of 2 AB in each tiebreaker game played.

17.3.1.1.D. Batters with 209 adjusted AB or fewer are allowed a maximum of 1 AB in each tiebreaker game played.

17.3.1.1.E. Any starting pitcher with sufficient days rest since his previous start may be used in a tiebreaker game. Starting pitchers are limited to a maximum number of innings in the game as the endurance number shown in parentheses next to Starter on the card image.

17.3.1.1.F. All relievers are limited to a maximum number of innings in each tiebreaker game as the endurance number shown in parentheses next to Reliever on the card image.

17.3.1.2. Roster/rotation/rest will be the same as were in place continuing from game 162.

17.3.2.Ties between teams both making the playoffs DO NOT require an additional game(s) added to the regular season except for a tie for a Division championship, which would be settled with a one-game playoff.

17.3.3.Ties between teams both not making the playoffs DO NOT require an additional game added to the regular season.

17.3.4.In the event of a tie between two teams as described in 17.3.2 or 17.3.3, the tie will be broken for draft order purpose (and sometimes for playoff seeding and home field advantages/division winner) in the following manner, with the "winner" being considered to have the "better" record. If more than two teams are tied, then use the rules listed for the MLB tiebreakers at the link above instead of the ones below.

17.3.4.1. Head-to-Head Winning Percentage

17.3.4.2. In-Division Winning Percentage

17.3.4.3. Second-Half Winning Percentage (Last 81 games)

17.3.4.4. Road-Home Winning Percentage (Better road record wins)

17.4. Playoff managers must make a reasonable attempt to play playoff series face-to-face, on-line, over the phone, or head-to-head through some other means.  The commissioner will determine the definition of "reasonable" on a case-by-case basis.  If a series is played over the phone, the managers can ask the league to be reimbursed for the cost of the phone call, up to $10.

18.  Expansion

18.1. To expand the league requires the acceptance vote of a majority (>50%) of the active managers.

18.2. Expansion cannot take place until one full GABL season has been completed after the expansion is approved.

19. League Funds

19.1. A league fund will be maintained to offset the expenses of the Commissioner conducting league business.

19.2. League expenses will include:

19.2.1.Postage costs incurred in mailing official GABL information to league members.

19.2.2.Phone charges associated with Commissioner functions.

19.2.3.Pennants and Trophies.

19.2.4.Website costs

19.2.5.Other approved expenditures.

19.3. The Commissioner will provide an account of league expenses within 1 week of the request from any active manager.

19.4. Expenses of the league will be kept as low as reasonably possible.

19.5. A fund administrator will be selected.

19.5.1.All active managers, including the Commissioner may be the fund administrator.

19.5.2.The fund administrator is responsible for periodic reports on how the fund money is being utilized.

19.6. The level of the league fund will be determined by vote of active managers.

19.7. Deleted

20. Playing Costs

20.1. Each league member will purchase the CD-ROM game disk each year, to maintain the latest version of the game.

20.1.1.Members residing at the same geographic location have the option of sharing the purchase costs of the CD-ROM game disk.

20.2. Each league member will purchase a team roster disk each year.

20.2.1.Members residing at the same geographic location have the option of sharing the purchase costs of the roster disk.

20.2.2.The Commissioner, or designee, will draft the GABL schedule. The files will be addressed to all managers via e-mail, prior to the beginning of the season.

20.3. Each current league member must have access to an IBM compatible computer, with an installed modem and Internet access, capable of playing the current CD-ROM version of the Strat-O-Matic game.

20.4. Expansion Managers

20.4.1.All future expansion managers must own an IBM compatible computer that is capable of playing the current CD-ROM version of the game issued by the Strat-O-Matic company.

20.4.2.All future expansion managers must own a modem and have Internet access.

20.4.3.All future expansion managers must demonstrate the ability to connect, send e-mail, and transfer files via the Internet, prior to being accepted into the league.

21. League Statistician

21.1. The League Statistician will maintain the league Season statistics.

21.2. The Statistician will provide season standings weekly on the web site and via e-mail.

21.3. League members are required to send the game files, via the Internet, for the week, to the statistician by Sunday of the week in which the games are due.

21.4. The Statistician will provide updated stat files to the league at least weekly.

22. Inactive Teams

22.1. If a team becomes inactive, the league will attempt to recruit a replacement manager.

22.2. If the team becomes inactive during the play of a season, and a replacement manager is not available, the Commissioner will ask for a volunteer to play out the remainder of the games for the regular season.

22.2.1.If the inactive team should qualify for a playoff spot, the next eligible team will take the playoff spot.

22.3. If a team is inactive prior to the beginning of a season, and a replacement manager can not be found, the team will remain inactive until one of the following conditions occur:

22.3.1.A replacement manager is found, who is willing to take over the team, as-is.

22.3.2.League expansion occurs, in which case the members of the team will be added to the draft pool for the expansion.

22.3.3.The League approves an active manager to "control" the inactive team in addition to his own team.

23. Game Rules/Options Setup

23.1. Rules Settings

23.1.1.Main Rules

23.1.1.1.  Super Advanced Rules

23.1.1.2.  Maximum Rules – NONE checked

23.1.2.BP/Weather/Clutch

23.1.2.1.  Ballpark Effects – yes

23.1.2.2.  Weather effects – yes 2008 / no 2009 and beyond

23.1.2.3.  Clutch Hitting – No

23.1.3.Stealing – Super Advanced Steal System

23.1.4.Strategy – Supper Advanced Strategy Charts

23.1.5.Miscellaneous – Use Miscellaneous Rules

23.1.6.Closer – Do Not Use Closer Rules

23.1.7.Injuries – Do Not Use Injuries

23.1.8.Pitcher Fatigue – Use SADV Fatigue Rules

23.1.9.Groundball A – Allow GBA on Pitchers Cards

23.2. Lineups & Usage Options

23.2.1.Visiting Team Lineup – Manual Mode

23.2.2.Home Team Lineup – Manual Mode

23.2.3.Scheduled Days Off – No Scheduled Days Off

23.2.4.Auto Swap – No Auto Swapo-O-Matic

23.2.5.Minor Leaguers – Minor Leaguers – INELIGIBLE

23.2.6.Overusage – Ignore Overusage

23.2.7.Use ‘SuperHal’ Bullpen – checked

23.2.8.Use ‘SuperHal’ Lineup Subs – checked

23.2.9.Allow Extra GS for Certain Pitchers – checked